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har·bin·ger | \ˈhär-bən-jər\
1. one that initiates a major change: a person or thing that originates or helps open up a new activity, method, or technology; pioneer.
2. something that foreshadows a future event : something that gives an anticipatory sign of what is to come.
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Desolate streets, empty skyscrapers and games where every mistake is fatal – welcome to the Borderland, the ghost-city version of Tokyo, in Alice in Borderland.
In this Netflix show, now in its third season,only one rule matters: win or die.
Arisu, an ordinary teenager in the real world, finds himself thrown into an altered Tokyo without warning. Here, he meets both enemies and allies, including Usagi, a female mountain climber whose quiet resilience and moral strength become essential in the chaos.
Individuals in the Borderland must play a series of different and deadly games to keep their ‘visas’ from expiring, as if they don’t, a laser from the sky will result in their death. If they win a game, their ‘visa’ is extended. Every card and countdown shapes who lives long enough to play.
The Borderland tests Arisu and Usagi’s instincts and relationships. By the end of season 2, they find peace together, until one decision brings them back into the Borderland’s deadly games.
As new survival games unfold – full of betrayals, violence and shaky alliances – viewers face an unsettling question: would a person’s true sense of morality shine when survival is the only objective?
Here are a few philosophical theories reflected in the show that made me wonder how morality survives in a world of games without law.
Social contract
Alice in Borderland features the social contract theory developed by philosophers Thomas Hobbes (1588–1679), John Locke (1632–1704) and Jean-Jacques Rousseau (1712–1768). People living in a community must come to a mutual agreement to create rules so that everyone can live safely and fairly. To achieve this, individuals must give up a portion of their freedom in exchange for protection.
The Borderland demonstrates the same idea, as unspoken alliances are formed between players to cooperate for mutual benefits and to win the games.
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In ‘Sacred Fortunes’ (season 3, episode 2) Arisu and others find themselves in a shrine where they must draw ten fortune slips, each containing a riddle, puzzle or maths problem. Each round, players have one minute to give an answer, but the consequences of an incorrect solution are dire.
As a result of one extremely inaccurate answer in the last round, a massive volley of flaming arrows started raining down on to the shrine. Had they refused to cooperate, the chances of survival would have been zero. Under Arisu’s lead, the players manage to locate the underground bunker and find refuge, serving as an example where cooperation and teamwork lead to mutual safety.
Moral law
Alice in Borderland also illustrates the principles of moral law. Philosophical thinkers such as Immanuel Kant (1724–1804) describe it as an objective method that ensures moral duties apply unconditionally and universally to all rational beings.
In the Borderland, moral law appears when some characters act according to duty rather than consequence, staying true to themselves even in moments of grave danger.
This is seen in ‘Kick the Can’ (season 3, episode 4). Using the same example of a game, Kazuya, a former mafia triad member initially portrayed as selfish and brutal, decides to follow his internal moral law in his last moments by sacrificing himself to save the injured Arisu, who had saved him in a previous game.
Although other players stab and hurt others in hopes of survival as they fight for the can, Kazuya acts differently and saves Arisu – who had slim chances of survival – as a last act of tribute.
Other selfless figures such as Tetsu, an old man who was a drug addict, also prioritise others over themselves, letting a woman pass the round first even though he had the chance to save himself. These moments demonstrate the power of moral integrity over the desperation for survival.
Utilitarianism
Last but not least, Alice in Borderland portrays principles of utilitarianism. Philosophical thinkers such as Jeremy Bentham (1748–1832) and John Stuart Mill (1806–1873) hold the view that actions are right if they promote the greatest amount of happiness for the greatest number of people and minimise pain, regardless of intentions or moral rules. Here, the ends justify the means.
In ‘Zombie Game’ (season 3, episodes 2 and 3), players are randomly assigned to either the Zombie team or Human team, where the team with the most players after 20 rounds of cards wins – and the other team dies. Zombies convert humans by playing their Zombie card during a round, while Humans eliminate Zombies by playing their Shotgun card, which has no effect on members of their own team.
Arisu, starting the game as a Zombie, calculates the rate of exponential growth and realises that spreading the infection maximises overall survival. Despite the initial agreement to cooperate and limit the spread of Zombies so that the Human team could survive, Arisu finds that the chances of survival are greater on the Zombie team. He then infects other players, including friends and allies – a necessary moral betrayal of trust to ensure the survival of more players, illustrating the “greatest good for the greatest number”.
Despite the many selfish betrayals and violent fights that occur in the Borderland – a world without rules or fairness – morality somehow manages to shine through in a time of chaos and danger via characters such as Arisu.
But choosing to follow one’s moral compass is never guaranteed. In a world where rules do not exist, survival often comes with a price of sacrificing morality. Imagine our world collapsing into an authoritarian estate like the Borderland, where rules are set unfairly behind shut doors, and disobedience leads to immediate death. Would you choose to follow your moral values, or would you succumb under the pressure of survival?
Born in 2009 in Hong Kong, Jamie studies in Cheltenham, United Kingdom. She is interested in true crime and psychology, planning to study law in university. For Harbingers’ Magazine, she plans to write about human rights, society, and cover legal issues that impact daily lives.
In her free time, Jamie enjoys philosophy, reading about unsolved crimes and making jewellery. She also plays volleyball as part of her school team and runs a collaborative writing club in her school.
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